https://medicalxpress.com/news/2021-04-loot-video-games-deemed-gambling.html "One of the biggest concerns about loot boxes is that they are very often used by children. The researchers suggest that not only do children sometimes spend amounts of money their parents were not expecting, but some show early signs of gambling addiction." Risk: Adolescent gambling addiction Similar to nicotine in cigarettes: once the dopamine starts flowing, it is difficult to stop consumption. https://en.wikipedia.org/wiki/Problem_gambling#Prevalence (retrieved on 06APR2021) indicates ~0.6 to ~2.5% of population are either problem or pathological gamblers. In the US, that's ~10M people with a gambling problem. Regulating Internet games for content seems problematic. Product terms of service often include age access restrictions, but enforcement mechanisms (corporate fines, CxO indictment, personal account lockout or exclusions) are challenging to uniformly apply.
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