https://medicalxpress.com/news/2021-04-loot-video-games-deemed-gambling.html

"One of the biggest concerns about loot boxes is that they are very often
used by children. The researchers suggest that not only do children
sometimes spend amounts of money their parents were not expecting, but some
show early signs of gambling addiction."

Risk: Adolescent gambling addiction

Similar to nicotine in cigarettes: once the dopamine starts flowing, it is
difficult to stop consumption.
https://en.wikipedia.org/wiki/Problem_gambling#Prevalence (retrieved on
06APR2021) indicates ~0.6 to ~2.5% of population are either problem or
pathological gamblers. In the US, that's ~10M people with a gambling
problem.

Regulating Internet games for content seems problematic. Product terms of
service often include age access restrictions, but enforcement mechanisms
(corporate fines, CxO indictment, personal account lockout or exclusions)
are challenging to uniformly apply.

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